Sunday, December 16, 2012

Reflection


This is the final week in my graduate course called Integrating Technology Across the Content Areas.  What I have learned from this course is that it is important to teach students how to be self-directed learners by developing their own “GAME” plans by setting goals, planning action to meet those goals, and monitoring and evaluating their progress (Laureate, Inc., 2011).  Another important point I am taking away from this course is promoting creative and critical thinking in students with technology.  Dr. Katherine Cennamo explained that thinking critically is the key to economic competitiveness (Laureate, Inc., 2011). 

Following my own “GAME” plan through this course has made me realize the importance of giving students a timeline and checklist of when and how to get technological assignments done.  I have not been doing this before this class and anything I assign that needs technology ends up taking twice as long as I expect it too.   I have also been reflecting each week on if what I changed in my lessons promoted critical thinking and covers each of the main components for a good lesson. 

I might use the “GAME” plan process with my students like I have used it in this course.  I will give them a topic and they will have to come up with their own goals, actions, monitoring, and evaluation of their learning.  One way I plan to integrate technology and problem-based learning, online collaboration and digital storytelling into my teaching is by creating a project like the one I created for this class at the end of each unit I teach in biology.  There are six main units to cover in biology and having a project to culminate the unit will be an excellent way to tie everything together and assess student learning. 



References

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas. Baltimore, MD: Author.